Of course this all heavily varies depending on the deck and relics. This boss relic is really hard to evaluate. Glass Knife (The Silent - Attack) Cost: 1 energy. Maybe a rival to the Crow. 37 12 Used from $4. You can have a deck that wins against Champ, but die to Book of Stabbing. Reptomancer will end runs where you could have handily beaten the last boss. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. aranaya • 8 mo. On an elite like Reptomancer or the Gremlin Leader, Watcher does sometimes have the ability to simply focus and burst down the main elite before the minions do much damage. Custom Mode is a game mode unlocked by playing a Daily Climb. Reply SageDraco. Juggernaut should be treated as a low-tier. Gremlins leave so you skipped #2 & #3. 6. Daily Discussion/Debate #65: Reckless Charge 2. Orrery vs. Really useful source of AoE damage in Act I and II. 50 damage per turn may. Wiki link. There's your answer. Reply. Always uses Taunt every 4 turns. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. This is especially problematic against enemies who deal a ton of damage on turn 1, 2, or even 3 such as Reptomancer or Spear/Shield. 2 Energy | Deal 10 (14) damage. Getting punked for 80+ on turn 2 is too much, especially for a regular hallway fight. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. Please nerf that. Probably my fault for not rolling the dice correctly on the first two turns. Hardware components: Webcam, Logitech® HD Pro:Even then, you have to considerably modify your deck to make it work, meaning that it will often be a Wound in your hand. It helps killing one of the slavers in the act 2 trio. You have enough focus/orb slot scaling already, you want to not die to repimancer. Giant head is great for power based defect because you get 3 turns to scale before you need to block meaningfully. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. Reptomancer is scary no doubt but at least gives you a relatively non-scary turn 1 and you really shouldn't have gotten to act 3 in the first place without adequate AoE. The portal is only useful if you either think the rest of Act 3 won't help you kill the boss/Act 4, or there is a specific. Elites are stronger monsters that are marked separately from normal ones on the map. ago. ago. The hardest fights in the game (Sword and Shield, Heart) put a bunch of bullshit in your deck. A carnage that doesn't exhaust. Does a lot of work in act 1, and is still often useful in act 3 for a few encounters (Reptomancer, Jaw Worms and Darklings). The reptomancer fight is the only fight I know of that actually seems to use this configuration. Reptomancer is actually my favorite act 3 elite (unless I have an almost infinite combo that takes care of Giant Head). in a proper shiv deck there is no way thousand cuts is better. On Reptomancer, a regular Bowling Bash can deal 35 damage for one energy without even. enemies that have front loaded damage such as, slavers, snake plant, and shelled parasite hit for a large amount of damage the very first turn. Daily Discussion Index. ) Philosopher's Stone is a Boss Relic. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). 64. Silent loves fat decks, with plenty of mitigation and slow damage, while GF can only be played when you have drawn all your deck, so late in a fight. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. The only way I can see to beat her is to take out her daggers as fast as possible, probably using whirlwind or something similar. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. Somewhat useless in Act III. 2. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. Spouse. 95 12 Used from $2. One of the Reptomancer’s attacks also has a weakening. Monsters. So did I play my cards wrong or have the wrong cards?Sculpting Steel: This one is really good but also really fun. It can provide some much needed AoE to a shiv-heavy deck too. Ritual dagger benefits from no such downsides. Act 2 is definitely the hardest in terms of hallway fights. Nemesis can hit you for 45 as soon as turn 2, and Reptomancer hits for 100 (!!) on turn two if you haven't killed any daggers, plus the daggers are already putting wounds in your deck. It is nice for longer Elite and boss fights with statuses. She has relatively low hp for an elite and the daggers have very low hp for act 3. If you have more frontloaded damage then Reptomancer becomes significantly easier to fight, and Giant Head becomes tougher. Share. I have created a guide that explains how different monsters and bosses behave and how to use that to your. Orrery vs. , there's less reason to care about finding creative solutions to these fights, and 2. Ring of the Serpent (Relic - Boss [Silent Exclusive]) Replaces Ring of the Snake. According to the wiki, Reptomancer debuted in weekly patch 33. Share. Upgrade it, and you'll turn those self inflicted statuses into card draw. You can do a lot with 3 cards and 6 energy on Watcher. By Sampstra Games and 1 collaborators. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). In this case, it's checking whether your deck can consistently defeat ~20 HP minions within two turns. ago. Reptomancer vs giant head especially test drastically different extremes of your deck. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Put all Cost 0 cards from your discard pile into your hand. You can find jorbs shirts and hoodies at: you want to buy the games we've been pl. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Gain 1 Energy at the start of each turn. It is just a free, tiny Backstab. ) Another way of looking at it is that this event is a strictly worse Calling Bell, and that's also not a great. Can't go wrong with 2 or 3 in your deck. Darth Craig. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. However, considering that this has the potential to copy the boss relic that one. While the two games share many mechanics, they feel very different to play and require different approaches. Burst Silent Rare Skill . On the turn you draw it you're down one card draw, as you could of drawn a different, possibly more useful card if you hadn't drafted Brutality. Shuriken Uncommon Relic . Nemesis is a consistency check that also further enables inconsistency in your deck by giving you burns. My vote for the best common attack on Silent. ). Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. The biggest problems with this is that most of the Silent's defensive strat gives low amount of block (compare to Ironclad and you can see the difference) but has some other perks to go with it (such as cards like backflip, gives only 5 block (8 when upgrade) but. Overclock Defect Uncommon Skill. Then she no longer started showing up in the easy pool. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. This means that the daggers sometimes hit for 37, which is pretty ridiculous. It's the opposite of a win-more relic. Weekly Patch 51: Recursion. Chimera: Your starting de. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. Oct 15, 2018 @ 3:50am The reptomancer fight is the scariest fight in. This would help a lot. soccercobra50. At lower ascensions there would some shifting around most likely. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. A18 on ironclad right now, mostly play clad. However, one also appears in Act 2's Colosseum Event alongside a Taskmaster, provided the player opts to fight. If you're doing well, then Fusion Hammer lets you take on additional elites, since you'll be healing most of the damage you take anyways. ago. spirescan-bot. 2021 Regeneron STS Scholars. By Sampstra Games and 1 collaborators. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Can also save you from some significant late-fight damage against Reptomancer and Giant Head. It used to be +2 enemy strength, and that's just brutal. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Pandora's Box: The box can dick you over by replacing too many cards that can block. Bottling a defrag is good for scaling but you still need your focus to do something for you. Weekly Patch 51: Recursion. Same with the Act 4 elites. Usually alpha-Omega isn't the best option. ago. Early in the act I decided to spend 300 gold to bottle WLP instead of buying second WLP, removing a card and buying explosive potion to make my life against Reptomancer easier. Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Honestly Reptomancer is a pretty good reality check for Act 3. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. Damnit. Locked post. ago. Paper Crane was a nice find from the Giant Head, then Reptomancer took away 46 of mine HP in exchange for Omamori. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. on July 30th! Looking forward to. Custom Mode is a game mode unlocked by playing a Daily Climb. Is this a replacement/a new enemy on the third floor? what does it do if you don't just kill the knife minion over and over? it was a minor shock to seeSo, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Electrodynamics is 2 energy for aoe scaling damage. ) and other relics (Charon's Ashes, Letter Opener, ect. Just for any new players reading, the boot is a bit of a meme for being worthless. Being unable to nuke down Reptomancer daggers or Awakened One's cultist friend or Gremlin Leader minions turn one will decide your run. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. The deep, rich, smoky flavor really brings out the best in whiskey. If not, defect usually has to settle for frontload or just insane frost shielding. ReplyI would be really scard of Reptomancer if I can't kill the daggers efficiently, and the solution is literally any AOE card. Next turn, add 3 copies of that card into your hand. I almost 1 hit it with my current build. Spider-Man 2. Yay, fun. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. 30+ block, often more, for one energy is amazing, and this energy efficiency lets you play cards like Echo Form that let you get your scaling. There's plenty of cards that can help with this fight, but not a lot of ways to account for not drawing those cards in time to deal with the absolutely massive frontloaded damage this. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. At the very least electrodynamics will front load your AoE and make sure any current and further spawned enemies are dealt with swiftly. In reptomancer, it's when repto dies. ) At the start of each turn add a Smite into your hand. It's more complicated than just the math. Somewhat useless in Act III. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. etc. Shield and spear is mainly there to kill slow and large scaling defect decks as the heart just gets wrecked by those. 2K votes, 115 comments. If this shows in reward screen, that is great! I will consider buying this from store, because it really helps a lot in those difficult fights. This relic can be triggered on an X card, so long as it consumes 2 or. Also, Alchemize not upgraded isn't likely a real card in A17What happens when nostalgia and necromancy mix? A Retromancer happens! Grab a few friends, choose your champions, and battle your way through 6 brutal zones filled with screeching bats, burrowing worms, deranged cultists, and giant ants. So I killed all the daggers fast, but he kept summoning more. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Losing a run will NOT reset any progress or decrease your Ascension number. But all have negative effects. Browse all gaming. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. When the minster has 150 HP it doesn't do much. He can summon minions (see notes), inflict debilitating debuffs onto his enemies and then. I have no clue. 拜蛇术士. It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. Reptomancer is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Consider 3 if your deck is good at killing the knives. Storm of Steel Silent Rare Skill. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. Gremlins leave so you skipped #2 & #3. Then better for Act 4, yeah, I'm handing it to Cleat. Effects like that are even notorious for being bad. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). 25. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. Thousand Cuts is really situational. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Even at that point it’s still nice to have healing in the event you take damage, but at that point you’re usually better off playing a card that helps your scaling. But decks' needs are not that consistent. Still, hard to pass up free damage. Movies & TV. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. I almost 1 hit it with my current build. It's a mammoth fight at Bobs party - but Baradun is having some issuesVLDL MAIN CHANNEL HERE: ON PATREON - I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. ago. Any kind of defensive deck that takes more than 2 turns to set up just gets wrecked by Reptar+2dags. Reptomancer is ♥♥♥♥♥♥♥T CHEATING! i'm atacking him while the dagger does only 5 damage, but than he summon bazillions!! of them and they all atack me for RIDICULOUS damages! out of nowhere! How are you suppose to win if the game is cheating and doing 200 hundred damage out of no where?! Pepperidge Farms remembers when Reptomancer was a pushover Reply More posts you may like. ) Call me with up to 10 [ [ name ]]. Yeah. Kudos to Human Calculator u/Thurhame for the top recommendation on yesterday’s post. The risk is just not worth it if you're trying to win. You've now dealt 14 damage to the dagger. One of the awkward boss relic, its value has high variance yet still have a minor drawback. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. Warcry just makes a lot more sense with double havoc and demon form / whirlwind. Gives Ironclad some flexibility on his best first upgrade in Act I and still keep an enemy vulnerable for a full deck cycle. (not Ethereal. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. Hard to do that with a 100+ dmg turn. Sentries, Act 2 elites are all really cool fights, Nemesis. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. I googled it and saw a Steam thread which said you should focus the daggers. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. 179K Members. I'm preeeetty sure those are the right. Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . Then it proceeds to summon minions ( I hate this mechanic. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Reptomancer sometimes attacks in the second turn, sometimes she summons another minion. Option 2: Upgrade a card, 25% chance of a curse. She also cannot summon more than 3 times in a row, so if you kill daggers. Then another. Caos Spawn. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. The chosen has wing arms under his big ol sleeves, (or at least one visible wing arm at the time you see him) Awakened One. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. At that point, she was a regular enemy who could show up in both the easy and hard pools (like how Darklings do today). Sentries, Act 2 elites are all really cool fights, Nemesis. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. I wonder how many people don't realize that, because this can be really important against Reptomancer, Gremlin Leader and some hallway fights, like the Darklings. At the start of combat, each enemy gains 1 Strength. The health gain was from Burning Blood. The Regeneron Science Talent Search provides students a national stage to present original research and. It used to be +2 enemy strength, and that's just brutal. The only. 6. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. At the start of your turn, gain Energy and increase this gain by 1. Turns defense into a bit of offense. The Reptomancer is an elite encounter fought in Act 3. Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. ) not knowing whether nemesis is attacking fur 45 on a tangible turn or whether reptomancer is attacking or summoning can be an issue in those fights. you're struggling, then you'll often need to heal at rest sites anyways, so Fusion Hammer provides extra energy with no downside. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:to downloadThe Necromancer. Reptomancer - summons minions in the first turn; depending on your deck, you should either focus your attacks on Reptomancer or the minions because the first two minions will deal massive damage in the second turn. Sometimes your deck just isn't good enough to deal with +1 enemy strength. 0. Even if the deck is going awesome, a bad draw in turn 1 and/or 2 can end the run right there. I have had a lot of runs that probably would have survived the act 3 boss gauntlet on A20 but they got rekt by repto ReplyThe vast majority of the time, you pick this card is because you already have a good shiv deck, or a high draw low cost deck. That's plenty of multi-enemy fights to make the AoE damage worthwhile. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Prenter, Jr. The only rare relic that's this act dependent is [ [pocketwatch]], but vice versa and it's much less build. These cards are hard to get into play because you end up taking a lot of chip damage to play them. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . The max hp mask can literally be run winning so I think it's fair. 15 block is quite a lot if you don't have block scaling. In reptomancer, it's when repto dies. Raise your Max HP by 5. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Reptomancer has rained on my parade on more than one occasion. If you can’t beat giant head you probably can’t beat the heart though, so you kind of should be taking the risk anyway so that you can get a chance at improving your situation. If you don’t get offered any of the stronger cards toward the end of act 1, it’s perfectly acceptable to have 3-4 damage cards (especially if you are diligent about removing strikes. Ironclad in particular loves Medkit because he has many ways to interact with. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Orrery vs. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. Option 3: Get a random relic, 75% chance of a curse. ( 1965-01-23) January 23, 1965 (age 58) Harbor City, California. Farow • Additional comment actions. Deal 8 (upgraded: 12) damage twice. • 4 yr. Ice Cream Rare Relic. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . I spend act 1 looking for AoE for act 2 and reptomancer. Sorry for ♥♥♥♥♥♥♥♥♥♥♥, but this daily run was going well. You've now dealt 14 damage to the dagger. So I killed all the daggers fast, but he kept summoning more. Largely falls off in favour of scaling damage though Overall I think generally I like it slightly less than [[Compile Driver]] which does serviceable damage in Act 1 but. The modifiers for this daily are:1. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. Reply. Report Save Follow. By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. Reptomancer is way harder imo. Honkai: Star Rail. Reptomancer is a common culprit. Nob is the abortion clinic of this game, sentencing your deck to. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. Now reptomancer on the other hand, is scary AF. It helps focus down an orb. Darklings would be very generous lovers as they only have a 1 turn refractory period. Defect has more block cards in its card pool, so Defect should take Pandora's Box. Mental Fortress, Talk to the Hand, and Like Water are good defensive cards with excellent synergies. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. It's often worth keeping an eye on the enemy hp to determine the order of the Pressure points. Skim Defect Uncommon Skill. But this is a uncommon relic with uncommon price, so it depends on the situation. Since Reptomancer always acted before her knives, her giving vulnerable caused the damage dealt by the knives to be higher than what was shown in their intent, which made blocking the damage difficult Reply [deleted] • Additional comment actions. Daily Discussion/Debate #59: Barricade. One of my favorite relics, it's really strong against monsters that don't hit hard. TheIncomprehensible. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. It's not that rare at all that your deck is pretty good at killing the boss but would get screwed by one specific elite - BoS kills decks that couldve beaten the champ with slow scaling decks, reptomancer is another obvious outlier example. Flavor Text: Your ring has morphed and changed forms. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Evolve Ironclad Uncommon Power. - Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the. Giant Head can destroy decks that scale poorly and slowly and Reptomancer punishes decks that don't draw AoE damage fast. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. A bad draw on turn 1 or 2 vs reptomancer and you’re in trouble. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. You either kill her in 2 turns or if you can’t do that take out the knifes and scale away. It's just insane in fights with more than. 18 and up summoning 2 daggers is the final straw to really threaten you. Option 1: Leave, gain nothing. My vote for the best common attack on Silent. 12 (16) AoE is FAT on Watcher. 162K subscribers in the slaythespire community. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. ago. Please nerf that. Add 1 (Upgraded) Shiv to your hand for each card discarded. Business, Economics, and Finance. x feels like it's been characterized by the loss of cool cards in favor of just doing one thing very strong over and over again. Hardcover. I googled it and saw a Steam thread which said you should focus the daggers. Notes on fighting Reptomancer: Step 1: Crank up the music. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. 2020 Regeneron STS Scholars. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). r/slaythespire. CryptoOf course, with the exception of curse, status cards as well as strikes and defends, because these cards are supposed to make your deck suffer. < > Showing 1-15 of 15 comments . And [ [Backstab]] when upgraded does 15 damage for 0 Energy but exhausts. ) Ring of the Serpent guess you more total draw, but it weakens one of your most important turns. Gremlin Nob and Hexaghost in Act 1 (Hexaghost is easy with Silent Poison. Great relic. Dude I specifically avoid Elites in Act III almost entirely because of her. Reptomancer dealing 89 damage on its 2nd turn. (Whenever you draw a Status card, draw 2 cards. It gives you 1 common, 1 uncommon, and 1 rare relic. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. 2 Energy | Discard your hand. So the best Custom Squad consists of all Ranged mechs or at least 2. 1 Energy | This turn your next 1(2) Skill(s) is(are) played twice. • 4 yr. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. Bowling Bash is a really underrated card when it comes to those fights as well. Defect is a worthless character. The idea of taking Caltrops to. The Boss Relics generally regarded as being very powerful are relics that consistently grant energy. This could happen on turn 3 or later, which can be pretty damaging. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. From a medium chest, there's a 35% chance of a common relic, 50% chance of an uncommon relic, and 15% chance of a rare relic. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. Therefore attacks that deal 6 damage, cause Torii not to activate, and then the damage is reduced to 5 by Tungsten Rod. Looks like an electrodynamics to me. Draw enough statuses to kill the leader. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a. But decks' needs are not that consistent. slothen2 • 7 mo.